Live Link to Unreal Engine 5

Mindesk Root Actor and Asset Tree
What is the Root Actor? Mindesk Root Actor is the parent that contains all linked CAD objects during a Live Link session. The Root Actor appears in Unreal ...
Tue, 18 May, 2021 at 1:29 PM
Assign materials
Workflows Depending on the complexity of your model, assigning materials to objects could be an easy or complex task. We suggest two methods to manage mat...
Sun, 20 Oct, 2019 at 1:55 AM
Save a linked Rhino model as an Unreal asset
Linked CAD objects are temporary and they exist in the Ureal scene as long as the source CAD and the Live Link are active. To permanently import the CAD...
Sun, 20 Oct, 2019 at 3:20 PM
Mindesk Snapshot asset
Mindesk Snapshot is an automatically generated asset that contains all your activities related to a linked CAD model, including: Mindesk Root Actor transf...
Sun, 20 Oct, 2019 at 3:56 PM
Real-time lighting basics
Linking a CAD file to Unreal allows you not only to place that project in a photorealistic environment but also simulate lights and shadows in real-time. To...
Sun, 20 Oct, 2019 at 5:55 PM
Unreal Assets Mapping
Asset mapping allows replacing Rhino block instances or planes with realistic, hi-res assets in Unreal Engine like trees or Megascans when a Rhino project i...
Mon, 28 Sep, 2020 at 12:54 AM